Frutorious E3 trailer!

Here it is, boys and girls!

The frame rate is a little shonky in this video but the game itself is smooth as a peach. It’s just because I’ve had to record the display out on my iPad using this application for Jailbroken iPads called Display Recorder It does the job but it can drop frames a bit.

Anyway, this should give everyone a good idea of how the game looks and plays! It’s still got a lot of art and polish to go in, so stay tuned for more footage soon because it’ll keep getting better and better!

Like Frutorious on Facebook to be sure you’re first for later updates http://www.facebook.com/Frutorious

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Update!

Well I’m settling in nicely as my new role of creative director at Infinite State Games.

It’s great to be making games I care about again, and fantastic to be making games suitable and appealing for everyone and anyone.

We’ve assembled a great little team at ISG, headed up by code Godfather; Charlie Scott-Skinner.

As Creative Director, I’m dealing with the design, art and audio as well as social media marketing and all that stuff. We’ve also roped in an old talented friend Neon Hearts on senior level design duty who’s bringing a lot of joy and original ideas to levels and the company as a whole.

Our first big project as the newly expanded Infinite State Games studio; Frutorious, is going REALLY well.  It’s a good few months off being complete, the art needs a bit of polish and we’re knocking out as many levels as we can to give people a rich and varied experience.  There’ll be a lot of focus testing before release to make sure it’s as fun as possible and we’re starting to get very excited indeed.

What’s equally as exciting is the amount of people who are inspired by it to offer us help in a variety of ways from marketing and graphic design to play testing and feedback.

For me though, the best thing about it is that it has inspired some friends in the mainstream games industry to start making their own games in their spare time.  I suppose if three guys can make a game out of plasticine, felt and pipecleaners it gives everyone hope!

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Blast from the past – Zombie Commander!

Here’s some prototype footage of an unreleased Nintendo DS game that I designed and my main man Charlie at Infinite State Games coded:

Shame it never got bought up, it was made way before Zombies got utterly ruined by the game dev community! Still, a demo lives on and one day who knows, it may find its way to a mobile platform near you!

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Frutorious – The folk song

The third in what will probably be an on-going but sporadic series… here’s what the Frutorious theme music would sound like if it were a piece of folk music!

Props to Mr. Pickle for the guitaring x

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Frutorious update: FRUTORIOUS LIVES

Here’s a video of the latest Frutorious WIP prototype. As of just now we have some particles, some parallax and some peril! All the levels are randomly generated at the moment but we’re soon moving on to the next stage … making levels! Exciting.

We’ve also got an illustrator on board to paint the intro sequence for us in acrylics and she’s already coming up with some heartbreakingly cute stuff. More news on that soon!

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Run, Mr.Fruits! Run!

Here’s a photo of some new characters, Mrs. Fruits and Pedro the skull.

Don’t worry though, chums! Snr.Frutz and his wife get away safely in the end!

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2012 Audio Show-reel

Plug your headphones in, here’s my audio show reel!

8 bits too many…

So I wanted to see what the Senor Fruit theme tune would sound like using 16bit instruments instead of 8bit.

The answer is – not as nice! But it’s interesting…

Some concept clay…

Here’s Mr Fruts! The main character from Frutorious – a game I’m just beginning to create at Infinite State Games

… or at least the first concept model. He’s a nice one isn’t he!

Here’s some more shots…

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Hey kids, it’s Señor Frutz! Deluxe (Well, the title theme anyway…)

But who is Señor Frutz?  Soon all will be revealed.  In the mean time, have a listen to the Señor Frutz! Deluxe title theme music