Category Archives: Uncategorized

Update Autumn 2020

Lots of nice stuff coming to fruition this Autumn, here’s some picks of the big ones

Rogue Aces Deluxe out on PC

This is wild, we worked with Projector Studios to port Rogue Aces to PC, and ended up fixing a load of stuff and putting in multiplayer.

It was my first time with the Steam back end, having heard a lot of horror stories. It wasn’t too bad at all, in fact i’d go as far as to say apart from looking a little dated, it was much easier to do than most other content delivery platforms I’ve had to battle through. Hooray for Steam.

The Rogue Aces Deluxe Steam store page is here

Mars Horizon release date!

Mars Horizon finally has a release date, and it’s very soon! November 17th for Steam, XBox, PS4 and Nintendo Switch.

This was quite a game to be Producer on, and the team over at Auroch Digital have played a blinder. To fuse base building, turn based resource swapping gameplay, narrative curve and exploration racing was a herculean task to say the least, but by golly they managed it – and with style.

I’ve clocked up over 900 hours gameplay during development and I regret none of them.

Death Ray Manta SE Released!

There was a time I wondered if this day would ever come, but low and behold… I have on the desk next to my a Nintendo Switch with a copy of Death Ray Manta Special Edition complete with my full soundtrack installed on it. Here’s the trailer

It was a few years ago now my then girlfriend (now wife) Jenny and I wrote this album, so to see it finally out and in the hands of people in the form of a game soundtrack, its original intended context, is a cause for celebration and a lifetime highlight. Making this album brought me and Jenny together, and it’s some of my best work.

It’s here on bandcamp too with instrumentals

Serving suggestion: Tracklist to random, Music volume 8, SFX volume 4.

Update: Summer 2020

Hello there! I haven’t updated this in a year and a half – whoops! Here’s a run down of everything that’s been happening.

I’ve been doing production work on some console titles – we released Megaquarium (Producer, QA Manager) and Achtung! Cthulhu Tactics (getting it through submission and patches) over at Auroch Digital.

I’m now working on a couple of really cool titles there!  One I can talk about, Mars Horizon.  It’s a strategy management game where you take the helm of Agency Director at a Space Agency and work your way to having the first boots on Mars.  I’m Producer on this title and I’m rather stoked to be so.

Mars Horizon Steam Page Here

Still jamming on tiny synths.  Still down an Acid rabbit hole. Been experimenting with the Volca Nubass lately which is giving me delightfully disturbing bass sounds to wob with…

And finally, ISG is still going strong!  We released Family Tree, our Frutorious Remaster on Nintendo Switch published by Eastasiasoft (who are great publishers incidentally). Here’s the trailer for that:

What’s next for ISG? Well exciting times, because we’ve decided it’s time to retire our old engine and learn Unity.  We’ve made a couple of prototypes and are having a great time stretching our limbs in the third dimension.  I can give you a peep into one of the prototypes, a shmup with the working title DMT:STG. This probably won’t end up being anything, but it’s fun to learn new stuff for a later project 😉

More Acid

Been back making some Acid House. I think I’m nearly at the stage now where I could possibly start planning recording some of these jams now into an album. Not sure yet. But in the mean time, here’s a fun short one I made earlier..

Don’t Die iOS!

Wahoo! On good Friday, we release Don’t Die Mr. Robot on iOS.

And, mega excite engage, it was Featured in Best Games 🙂

IMG_7360.PNG

…nice!

Dont Die Mr Robot – PS4

Yeah! I’ve finally created and self published a PS4 game with my main man Charlie.

How rad is that!  And all thanks to this really super amazing guy called Richard Ogden who did the port work.

It’s pretty inexpensive at £2.89 – a price we hope will encourage people who wouldn’t normally try an indie game experience to give it a punt.

It’s been getting some remarkably good reviews!  Two 9/10 scores and a lot of love for the music (yay!)

Fingers crossed people buy it!

It’s up on the PSN store here as a bundle with the Vita version

https://store.playstation.com/#!/en-gb/games/don’t-die-mr-robot/cid=EP4514-CUSA02782_00-DONTDIEMROBOTBUN

 

Hello, chums!

Been quiet lately, I know.  That’s because we’ve been making this

2016 should be an interesting year 🙂 DDMR PS4 and iOS due for launch in February.  The Death Ray Manta album whenever the game comes out.  Wing Kings being developed now for PS4, PSVita and XBox One. All that and whatever life throws up in between.  Looking forward to it.

Run, Mr.Fruits! Run!

Here’s a photo of some new characters, Mrs. Fruits and Pedro the skull.

Don’t worry though, chums! Snr.Frutz and his wife get away safely in the end!

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