Update Autumn 2020

Lots of nice stuff coming to fruition this Autumn, here’s some picks of the big ones

Rogue Aces Deluxe out on PC

This is wild, we worked with Projector Studios to port Rogue Aces to PC, and ended up fixing a load of stuff and putting in multiplayer.

It was my first time with the Steam back end, having heard a lot of horror stories. It wasn’t too bad at all, in fact i’d go as far as to say apart from looking a little dated, it was much easier to do than most other content delivery platforms I’ve had to battle through. Hooray for Steam.

The Rogue Aces Deluxe Steam store page is here

Mars Horizon release date!

Mars Horizon finally has a release date, and it’s very soon! November 17th for Steam, XBox, PS4 and Nintendo Switch.

This was quite a game to be Producer on, and the team over at Auroch Digital have played a blinder. To fuse base building, turn based resource swapping gameplay, narrative curve and exploration racing was a herculean task to say the least, but by golly they managed it – and with style.

I’ve clocked up over 900 hours gameplay during development and I regret none of them.

Death Ray Manta SE Released!

There was a time I wondered if this day would ever come, but low and behold… I have on the desk next to my a Nintendo Switch with a copy of Death Ray Manta Special Edition complete with my full soundtrack installed on it. Here’s the trailer

It was a few years ago now my then girlfriend (now wife) Jenny and I wrote this album, so to see it finally out and in the hands of people in the form of a game soundtrack, its original intended context, is a cause for celebration and a lifetime highlight. Making this album brought me and Jenny together, and it’s some of my best work.

It’s here on bandcamp too with instrumentals

Serving suggestion: Tracklist to random, Music volume 8, SFX volume 4.

Update: Summer 2020

Hello there! I haven’t updated this in a year and a half – whoops! Here’s a run down of everything that’s been happening.

I’ve been doing production work on some console titles – we released Megaquarium and Achtung! Cthulhu Tactics over at Auroch Digital.  I’m now working on a couple of really cool titles there!  One I can talk about, Mars Horizon.  It’s a strategy management game where you take the helm of Agency Director at a Space Agency and work your way to having the first boots on Mars.  There’s an announce trailer here – no release date yet but it’s coming to PC, PS4, XB1 and Nintendo Switch

I’m Producer on this title and I’m rather stoked to be so.

Still jamming on tiny synths.  Still down an Acid rabbit hole. Been experimenting with the Volca Nubass lately which is giving me delightfully disturbing bass sounds to wob with…

And finally, ISG is still going strong!  We released Family Tree, our Frutorious Remaster on Nintendo Switch published by Eastasiasoft (who are great publishers incidentally). Here’s the trailer for that:

What’s next for ISG? Well exciting times, because we’ve decided it’s time to retire our old engine and learn Unity.  We’ve made a couple of prototypes and are having a great time stretching our limbs in the third dimension.  I can give you a peep into one of the prototypes, a shmup with the working title DMT:STG

More Acid

Been back making some Acid House. I think I’m nearly at the stage now where I could possibly start planning recording some of these jams now into an album. Not sure yet. But in the mean time, here’s a fun short one I made earlier..

Don’t Die, Mr. Robot! DX – The Soundtrack

The second album release now from Telestro Records, and a nice way to round off the first third of the year.  I’ve released this way before the game’s out because why not hey!

It’s available to buy on BandCamp here!

It’s got a load of songs by me, and quite a few by me old mucker C303PO.  C303PO is a robot who is fluent in over 6 million forms of bangers and is quite partial to a bit of the old acid house.  He fits so well into the soundtrack it’s a genuine honour to have his tunes peppering this soundtrack.

Rogue Aces Release Date!

It’s ON

Yes yes!  Finally after a few years working away on this bad boy, we’ve got a release date for Rogue Aces.

12th April on Switch, PS4 and PSVita.

We’ve been working with Curve Digital all this time but been keeping quiet about it for a big powerful datablitz 2 weeks before launch.  And this right here is the eye of that storm!  Anyway, here’s the trailer, have a look because it’s great!

We also wrote a piece for the PlayStation blog which you can read here

https://blog.eu.playstation.com/2018/03/27/procedurally-generated-aerial-arcade-shooter-rogue-aces-blasts-onto-ps4-ps-vita-next-month/

Basically, off the scale excited about all this.  The announcement was met with a fair amount of positivity and anticipation which is really reassuring.

Right now though, we’re working away on the Xbox One version, so we better get on with that.

Cheers!

 

 

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Acid

Hello Chums!  I’ve been making some Acid House lately while trying some experiments for a future soundtrack for a possible new DDMR game.  I’m having fun!  The ‘Hold Up’ sample is the pause sound effect from Frutorious 😉

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Polybius OST – RAM

Polybius is out tomorrow!

It’s a new game from Llamasoft – this one’s a trippy journey into a forbidden lost arcade game possibly made by the CIA to enduce vomitting or something.  Either way it looks absolutely unmissable and possibly Llamasoft’s finest hour.

polybius_front1_720.jpg

And like with TxK – llamasoft called upon their various chums and house bands to make the soundtrack.

I made a track for the OST with my awesome wife, Jenny from Jenny and the Giants.

Here it is! Have a listen.

It’s in the original mode at about level 6 I’m told.

I believe the soundtrack will be available to purchase on itunes, bandcamp and the usual places. I’ll post up when it’s out.

Wheee!

More Shit Orchestra

I’ve been having a lovely time making some music with my Shit Orchestra of Small Instruments!  Come and have a listen to what I’ve shat out…

This is a cover of Dub Be Good To Me using my new Korg Volca FM!

This was an original tune I made because I was in a good mood!

And here’s a tune I made for a one-button game jam.  You can play the game here!

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Wing Kings is now called Rogue Aces

We’ve changed the name to something that sounds a bit less rudey.

Here’s a new teaser trailer to commemorate this glorious occasion.

We’re now scheduled for release in February 2017 on Xbone, PS4 and PSVita.

Very exciting times!

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Wing Kings E3 Video

Wing Kings! Me and Charlie’s upcoming aerial combat roguelike! Yeah, you remember!

Anyway, the game is coming along great.

We’ve recently been dealing a little with Microsoft as part of their Xbox ID programme. They’ve given us two Xbox One devkits. So right now, Xbox One has become the primary platform.

The stage we’re at now is that we’ve almost finished the single player mechanics. We have a lot of art left to go in (including different environments and a day-night cycle I’m particularly looking forward to seeing!)

Here’s our gameplay video we just released to coincide with E3

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