Rogue Aces Release Date!

It’s ON

Yes yes!  Finally after a few years working away on this bad boy, we’ve got a release date for Rogue Aces.

12th April on Switch, PS4 and PSVita.

We’ve been working with Curve Digital all this time but been keeping quiet about it for a big powerful datablitz 2 weeks before launch.  And this right here is the eye of that storm!  Anyway, here’s the trailer, have a look because it’s great!

We also wrote a piece for the PlayStation blog which you can read here

https://blog.eu.playstation.com/2018/03/27/procedurally-generated-aerial-arcade-shooter-rogue-aces-blasts-onto-ps4-ps-vita-next-month/

Basically, off the scale excited about all this.  The announcement was met with a fair amount of positivity and anticipation which is really reassuring.

Right now though, we’re working away on the Xbox One version, so we better get on with that.

Cheers!

 

 

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Acid

Hello Chums!  I’ve been making some Acid House lately while trying some experiments for a future soundtrack for a possible new DDMR game.  I’m having fun!  The ‘Hold Up’ sample is the pause sound effect from Frutorious 😉

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Polybius OST – RAM

Polybius is out tomorrow!

It’s a new game from Llamasoft – this one’s a trippy journey into a forbidden lost arcade game possibly made by the CIA to enduce vomitting or something.  Either way it looks absolutely unmissable and possibly Llamasoft’s finest hour.

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And like with TxK – llamasoft called upon their various chums and house bands to make the soundtrack.

I made a track for the OST with my awesome wife, Jenny from Jenny and the Giants.

Here it is! Have a listen.

It’s in the original mode at about level 6 I’m told.

I believe the soundtrack will be available to purchase on itunes, bandcamp and the usual places. I’ll post up when it’s out.

Wheee!

More Shit Orchestra

I’ve been having a lovely time making some music with my Shit Orchestra of Small Instruments!  Come and have a listen to what I’ve shat out…

This is a cover of Dub Be Good To Me using my new Korg Volca FM!

This was an original tune I made because I was in a good mood!

And here’s a tune I made for a one-button game jam.  You can play the game here!

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Live Jamming with Small Instruments

Started making music with lots of little beepy things.

Here we have a DMG Game Boy running LSDJ, an iPhone running iKaossilator, and iPad 2 running Animoog, a PO-20 and a Kaoss Pad Mini – trying to do a cover of John Carpenter’s theme from Assault on Precinct 13

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Don’t Die iOS!

Wahoo! On good Friday, we release Don’t Die Mr. Robot on iOS.

And, mega excite engage, it was Featured in Best Games 🙂

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…nice!

Dont Die Mr Robot – PS4

Yeah! I’ve finally created and self published a PS4 game with my main man Charlie.

How rad is that!  And all thanks to this really super amazing guy called Richard Ogden who did the port work.

It’s pretty inexpensive at £2.89 – a price we hope will encourage people who wouldn’t normally try an indie game experience to give it a punt.

It’s been getting some remarkably good reviews!  Two 9/10 scores and a lot of love for the music (yay!)

Fingers crossed people buy it!

It’s up on the PSN store here as a bundle with the Vita version

https://store.playstation.com/#!/en-gb/games/don’t-die-mr-robot/cid=EP4514-CUSA02782_00-DONTDIEMROBOTBUN

 

Hello, chums!

Been quiet lately, I know.  That’s because we’ve been making this

2016 should be an interesting year 🙂 DDMR PS4 and iOS due for launch in February.  The Death Ray Manta album whenever the game comes out.  Wing Kings being developed now for PS4, PSVita and XBox One. All that and whatever life throws up in between.  Looking forward to it.

Motet – GBJam4

Hello!

I teamed up with a lad called Tselmek to enter GBJam #4.

GBJam is a competition where people make as authentic a Game Boy game experience as possible but modern machines are allowed.  There’s specific restrictions which one must adhere to, like limited colour palette authentic to the original DMG Game Boy, and must sound like a Game Boy too.

That’s where I come in!  So I used LSDJ to create the title theme and the in-game ambience, as well as using it to create some sound effects by pissing about with the noise and pulse wave channels.  I should do that again, it turned out quite nice.

I think the element I’m most proud of in this music is creating a hummable theme in the style of the sort of tune you’d have on a title screen in 1989.  Catchy, a bit cheap, a bit crummy but rather likeable.  Although you be the judge!

motet

The game is a fantastic, original little puzzler.  The gameplay is reminiscent of a combination of Soko-Ban and Deflektor.  You control an adventurer who must use the beams of light from a limited number of jewels to illuminate ancient artifacts thus completing a level.

There’s thirty levels and each one is genuinely fun and original.  They get blissfully tricky too, so why not download it (it’s free!), vote for it, and have some 8-bit monochrome fun!

You can visit Motet on its GameJolt page here.  You can also hear my tunes on that page too.

I was very proud to be a part of this and I hope in future to collaborate with Tselmek again on more Game Jams.

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New Game Boy / LSDJ tune – Geranium

Here is a new tune I did on my Game Boy with LSDJ.

The main goal for this one was to try and get a decent sounding kick drum in the mix.  I also wanted to try something a bit more tough and slow.  But it ended up going fast anyway 🙂