I teamed up with a lad called Tselmek to enter GBJam #4.
GBJam is a competition where people make as authentic a Game Boy game experience as possible but modern machines are allowed. There’s specific restrictions which one must adhere to, like limited colour palette authentic to the original DMG Game Boy, and must sound like a Game Boy too.
That’s where I come in! So I used LSDJ to create the title theme and the in-game ambience, as well as using it to create some sound effects by pissing about with the noise and pulse wave channels. I should do that again, it turned out quite nice.
I think the element I’m most proud of in this music is creating a hummable theme in the style of the sort of tune you’d have on a title screen in 1989. Catchy, a bit cheap, a bit crummy but rather likeable. Although you be the judge!
The game is a fantastic, original little puzzler. The gameplay is reminiscent of a combination of Soko-Ban and Deflektor. You control an adventurer who must use the beams of light from a limited number of jewels to illuminate ancient artifacts thus completing a level.
There’s thirty levels and each one is genuinely fun and original. They get blissfully tricky too, so why not download it (it’s free!), vote for it, and have some 8-bit monochrome fun!
You can visit Motet on its GameJolt page here. You can also hear my tunes on that page too.
I was very proud to be a part of this and I hope in future to collaborate with Tselmek again on more Game Jams.