Category Archives: xbone

Rogue Aces Release Date!

It’s ON

Yes yes!  Finally after a few years working away on this bad boy, we’ve got a release date for Rogue Aces.

12th April on Switch, PS4 and PSVita.

We’ve been working with Curve Digital all this time but been keeping quiet about it for a big powerful datablitz 2 weeks before launch.  And this right here is the eye of that storm!  Anyway, here’s the trailer, have a look because it’s great!

We also wrote a piece for the PlayStation blog which you can read here

https://blog.eu.playstation.com/2018/03/27/procedurally-generated-aerial-arcade-shooter-rogue-aces-blasts-onto-ps4-ps-vita-next-month/

Basically, off the scale excited about all this.  The announcement was met with a fair amount of positivity and anticipation which is really reassuring.

Right now though, we’re working away on the Xbox One version, so we better get on with that.

Cheers!

 

 

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Wing Kings E3 Video

Wing Kings! Me and Charlie’s upcoming aerial combat roguelike! Yeah, you remember!

Anyway, the game is coming along great.

We’ve recently been dealing a little with Microsoft as part of their Xbox ID programme. They’ve given us two Xbox One devkits. So right now, Xbox One has become the primary platform.

The stage we’re at now is that we’ve almost finished the single player mechanics. We have a lot of art left to go in (including different environments and a day-night cycle I’m particularly looking forward to seeing!)

Here’s our gameplay video we just released to coincide with E3

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Hello, chums!

Been quiet lately, I know.  That’s because we’ve been making this

2016 should be an interesting year 🙂 DDMR PS4 and iOS due for launch in February.  The Death Ray Manta album whenever the game comes out.  Wing Kings being developed now for PS4, PSVita and XBox One. All that and whatever life throws up in between.  Looking forward to it.

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