Category Archives: Uncategorized

Update October 2025

This month I’ve been back making music for NeoGeo Pocket Color games – this time a puzzle sequel to Don’t Die Mr Robot called “Fruity Pals Revenge”

It sure has been nice to get back into making music using Trackers for a handheld console that came out in 1999. There’s a certain purity in its undeniable videogaminess which I adore.

Update September 2025

Recently I worked with an old friend ahchay.com to bring a demake of Don’t Die Mr Robot to Neo Geo Pocket Color.

You can download the game from itch.io here

Don’t Die Mr Robot Pocket (for NGPC) by Infinite State Games

It’s a really fun demake and was laugh to get involved with. I particularly enjoyed going back to a tracker and making the music fit in 2 channels. 

Update August 2025

I was nominated by my team for a Game Dev Heroes award! Huge career highlight.

And proud to announce I’ve been working on Helldivers 2 as Snr Producer on their new environments and Warbonds. One of the most fun projects I’ve worked on, and the team at Arrowhead and Wushu Studios are amazing. Here’s the trailer for the stuff I’ve been getting out the door

Finally, very proud to announce I’ll be on the judging panel for DevGAMM awards 2025.

Update March 2025

3D Don’t Die Mr Robot is out on Steam, PS4, PS5, XBox One, XBox X/S and Nintendo Switch!

Crazy proud of this. Some of my greatest level design, music, art… and I even learned to animate to give it the life it needed.

It’s reviewed really well too…

3D Don’t Die, Mr Robot! is a ridiculously-playable arcade game that feels great whether just making things explode or chasing after a new score for the leaderboard, perfect for a moment’s break or digging in to a proper high-score run.” 

4.5/5 – HardcoreGamer 

“3D Don’t Die Mr Robot brings the classic arcade-style high score chase to a new dimension. It’s simple to understand and accessible to all ages, but the challenges will be tough for even the most seasoned of arcade game fans.”

9/10 – TheSixthAxis

“Arcade perfection is found in this fast-paced risk vs reward dodge-em-up, then bomb-em-up. A cult classic in waiting – don’t sleep on this indie game sensation.”

And here’s the soundtrack…

Update June 2024

Here’s some stuff I’ve been working on lately.

Russ Abbot’s Atmosphere Remix

If I’m completely honest I’m not sure why I did this.

3D Don’t Die, Mr. Robot

Pretty much 10 years ago, me and Charlie at Infinite State Games made our first console game. It was Don’t Die, Mr. Robot for PSVita. Since then it came out on iOS, Switch, PS4, PC… but all this time we’ve been planning a revisit.

Not a sequel as such, not a remake really – but 3D Don’t Die Mr. Robot is more a further exploration into the platonic ideal of the arcade game made fresher, tighter, more modern – and with an extra decade of deliberation gone into the design.

Steam page here – Due for completion in September on Steam, and safe to also expect console versions out later this year

Rogue Aces – Physical Deluxe edition

Rogue Aces is coming out in a deluxe physical edition from Red Art games! Very proud of this, it’s awesome to get a game out in physical form and a huge moment for me and Charlie – massive badge of honour for a two man indie team like us.

State of Decay 2

At Wushu I’ve been working on State of Decay 2, adding some fantastic content to this zombie community management sim

Update Spring 2022

Hello again! Well, the back end of 2021 was hectic. In January 2022 I left Auroch and started work at Wushu Studios Ltd in Liverpool. More on that soon! But for now, here’s all the stuff I’ve been up to from my last update until now…

Fury of Dracula

I was Snr Producer on Fury of Dracula for PS4 and XBox Consoles. This was a console adaptation of a Steam adaptation of a board game.

Mars Horizon – Daring Expeditions Update

This was a fun update to Mars Horizon wot I produced. It added some really cool stuff, my favourite being the Rosetta mission. Here’s me streaming the mission with a cool fella from ESA who actually worked on the mission itself!

Plague Inc The Cure

I was snr producer on Plague Inc: The Cure for Consoles! This was a new game mode for Plague Inc where instead of being a virus, you’re trying to neutralise the pandemic.

Megaquarium DLC

Banged this out the door, too! An update to the console version I was snr producer on, this one added fresh water species to the mix

Steve Jackson’s Ogre: Console Edition

I worked on this, hasn’t been released yet, but it was fun working with the team to make this for modern consoles

‘Other Stuff’ – there was other stuff I was doing at Auroch I can’t talk about because it isn’t announced.

Music

Making Horatio Goes Snowboarding really honed my drum and bass skills, here’s a preview of me trying to play the Endless Mode music from the game live

Horatio Goes Snowboarding

Horatio Goes Snowboarding came out on Steam, PS4, PS5, XBone, XSeries and Nintendo Switch! That’s the most simultaneous platforms ISG has launched on yet. A testament to how easy Unity makes all that.

Here’s the launch trailer

This is my favourite review of our game, which came from YouTuber ‘RoseTintedSpectrum’.

Update: Summer 2021

The six-monthly update time to the chronicles of stuff wot I been doin’.

Basically, loads. Let’s start with Mars Horizon, though. So that came out which I was producer on, then we worked on some DLC for it. The full game and the free DLC ‘Expanded Horizons’ is out now on PC, Mac, PlayStation, Xbox and Switch.

Then after that, I was producer on a console port of a PC game called The Colonists. It’s The Settlers with Robots. That was a fun project, taking it from a very PC centric UI to a fun console experience. That’s out now on PS4, Xbox and Switch published by Auroch Digital.

And in between all this, me and Charlie at Infinite State Games have been working on a little something called Horatio Goes Snowboarding. It’s kinda a mixture of every old 8 bit arcade skiing game, even with a little Frogger-esque sequence reminiscent of Horace Goes Skiing. Only we’ve added a bunch of cool modern mechanics and multipliers. We put it out in Early Access for free at first, and at the time of writing this update we’re about a month away from doing our final update and switching to paid. The Early Access experience has been very interesting. This game was always a kinda throw away fuck it sort of venture to give us the outcomes of Charlie getting used to Unity, me learning how to make Jungle and 3D models, and to test out Early Access for when we do our next big ISG game.

Weird thing about Jungle is it’s not really something I’d listened a lot to, but people really seem to be enjoying the soundtrack to Horation which makes me very happy indeed. Here’s one of the tunes from the game

Here’s a little footage of the game in its current state of writing this blog entry

Cheers, until the next one!

Update Autumn 2020

Lots of nice stuff coming to fruition this Autumn, here’s some picks of the big ones

Rogue Aces Deluxe out on PC

This is wild, we worked with Projector Studios to port Rogue Aces to PC, and ended up fixing a load of stuff and putting in multiplayer.

It was my first time with the Steam back end, having heard a lot of horror stories. It wasn’t too bad at all, in fact i’d go as far as to say apart from looking a little dated, it was much easier to do than most other content delivery platforms I’ve had to battle through. Hooray for Steam.

The Rogue Aces Deluxe Steam store page is here

Mars Horizon release date!

Mars Horizon finally has a release date, and it’s very soon! November 17th for Steam, XBox, PS4 and Nintendo Switch.

This was quite a game to be Producer on, and the team over at Auroch Digital have played a blinder. To fuse base building, turn based resource swapping gameplay, narrative curve and exploration racing was a herculean task to say the least, but by golly they managed it – and with style.

I’ve clocked up over 900 hours gameplay during development and I regret none of them.

Death Ray Manta SE Released!

There was a time I wondered if this day would ever come, but low and behold… I have on the desk next to my a Nintendo Switch with a copy of Death Ray Manta Special Edition complete with my full soundtrack installed on it. Here’s the trailer

It was a few years ago now my then girlfriend (now wife) Jenny and I wrote this album, so to see it finally out and in the hands of people in the form of a game soundtrack, its original intended context, is a cause for celebration and a lifetime highlight. Making this album brought me and Jenny together, and it’s some of my best work.

It’s here on bandcamp too with instrumentals

Serving suggestion: Tracklist to random, Music volume 8, SFX volume 4.

Update: Summer 2020

Hello there! I haven’t updated this in a year and a half – whoops! Here’s a run down of everything that’s been happening.

I’ve been doing production work on some console titles – we released Megaquarium (Producer, QA Manager) and Achtung! Cthulhu Tactics (getting it through submission and patches) over at Auroch Digital.

I’m now working on a couple of really cool titles there!  One I can talk about, Mars Horizon.  It’s a strategy management game where you take the helm of Agency Director at a Space Agency and work your way to having the first boots on Mars.  I’m Producer on this title and I’m rather stoked to be so.

Mars Horizon Steam Page Here

Still jamming on tiny synths.  Still down an Acid rabbit hole. Been experimenting with the Volca Nubass lately which is giving me delightfully disturbing bass sounds to wob with…

And finally, ISG is still going strong!  We released Family Tree, our Frutorious Remaster on Nintendo Switch published by Eastasiasoft (who are great publishers incidentally). Here’s the trailer for that:

What’s next for ISG? Well exciting times, because we’ve decided it’s time to retire our old engine and learn Unity.  We’ve made a couple of prototypes and are having a great time stretching our limbs in the third dimension.  I can give you a peep into one of the prototypes, a shmup with the working title DMT:STG. This probably won’t end up being anything, but it’s fun to learn new stuff for a later project 😉

More Acid

Been back making some Acid House. I think I’m nearly at the stage now where I could possibly start planning recording some of these jams now into an album. Not sure yet. But in the mean time, here’s a fun short one I made earlier..