Hello there! I haven’t updated this in a year and a half – whoops! Here’s a run down of everything that’s been happening.
I’ve been doing production work on some console titles – we released Megaquarium (Producer, QA Manager) and Achtung! Cthulhu Tactics (getting it through submission and patches) over at Auroch Digital.
I’m now working on a couple of really cool titles there! One I can talk about, Mars Horizon. It’s a strategy management game where you take the helm of Agency Director at a Space Agency and work your way to having the first boots on Mars. I’m Producer on this title and I’m rather stoked to be so.
Still jamming on tiny synths. Still down an Acid rabbit hole. Been experimenting with the Volca Nubass lately which is giving me delightfully disturbing bass sounds to wob with…
And finally, ISG is still going strong! We released Family Tree, our Frutorious Remaster on Nintendo Switch published by Eastasiasoft (who are great publishers incidentally). Here’s the trailer for that:
What’s next for ISG? Well exciting times, because we’ve decided it’s time to retire our old engine and learn Unity. We’ve made a couple of prototypes and are having a great time stretching our limbs in the third dimension. I can give you a peep into one of the prototypes, a shmup with the working title DMT:STG. This probably won’t end up being anything, but it’s fun to learn new stuff for a later project 😉