We’ve changed the name to something that sounds a bit less rudey.
Here’s a new teaser trailer to commemorate this glorious occasion.
We’re now scheduled for release in February 2017 on Xbone, PS4 and PSVita.
Very exciting times!
We’ve changed the name to something that sounds a bit less rudey.
Here’s a new teaser trailer to commemorate this glorious occasion.
We’re now scheduled for release in February 2017 on Xbone, PS4 and PSVita.
Very exciting times!
Wing Kings! Me and Charlie’s upcoming aerial combat roguelike! Yeah, you remember!
Anyway, the game is coming along great.
We’ve recently been dealing a little with Microsoft as part of their Xbox ID programme. They’ve given us two Xbox One devkits. So right now, Xbox One has become the primary platform.
The stage we’re at now is that we’ve almost finished the single player mechanics. We have a lot of art left to go in (including different environments and a day-night cycle I’m particularly looking forward to seeing!)
Here’s our gameplay video we just released to coincide with E3
Started making music with lots of little beepy things.
Here we have a DMG Game Boy running LSDJ, an iPhone running iKaossilator, and iPad 2 running Animoog, a PO-20 and a Kaoss Pad Mini – trying to do a cover of John Carpenter’s theme from Assault on Precinct 13
Hello there! Time for the regular catch up of what I’ve been up to.
In a word – MUSIC!
Since Don’t Die Mr Robot launched on iOS and PS4, I’ve had a lot more time to work on the music stuff.
The first announcement for the music stuff I suppose is we’ve started a record label to independently distribute the music we make. It’s called Telestro Records.
Telestro Records first release is a mini-EP called Hotline featuring music we made which was licensed by a game from Adult Swim Games called Wasted. These versions from the Wasted soundtrack are all lovingly touched up for this electronic release and we hope you guys enjoy 🙂
We made the intro and outro tune for the game, and from what we’ve seen it’s completely mental. Definitely worth picking up 🙂
Hotline is the tune used in the games introduction, and Supernova is the game ending song.
Next up for Telestro Records – getting ready for our big full album release and looking into music videos D:
Wahoo! On good Friday, we release Don’t Die Mr. Robot on iOS.
And, mega excite engage, it was Featured in Best Games 🙂
…nice!
Yeah! I’ve finally created and self published a PS4 game with my main man Charlie.
How rad is that! And all thanks to this really super amazing guy called Richard Ogden who did the port work.
It’s pretty inexpensive at £2.89 – a price we hope will encourage people who wouldn’t normally try an indie game experience to give it a punt.
It’s been getting some remarkably good reviews! Two 9/10 scores and a lot of love for the music (yay!)
Fingers crossed people buy it!
It’s up on the PSN store here as a bundle with the Vita version
Hello, chums!
Been quiet lately, I know. That’s because we’ve been making this
2016 should be an interesting year 🙂 DDMR PS4 and iOS due for launch in February. The Death Ray Manta album whenever the game comes out. Wing Kings being developed now for PS4, PSVita and XBox One. All that and whatever life throws up in between. Looking forward to it.
I made some audio and assisted with the design of this fun little game for Ludum Dare 33!
It’s going down quite well, and we’re currently looking into making an iOS release of this with the help of Jeff from Psychic Parrot.
You can read the game jam page where the game was launched here. Some lovely comments from people enjoying the game and the audio there too!
Hello!
I teamed up with a lad called Tselmek to enter GBJam #4.
GBJam is a competition where people make as authentic a Game Boy game experience as possible but modern machines are allowed. There’s specific restrictions which one must adhere to, like limited colour palette authentic to the original DMG Game Boy, and must sound like a Game Boy too.
That’s where I come in! So I used LSDJ to create the title theme and the in-game ambience, as well as using it to create some sound effects by pissing about with the noise and pulse wave channels. I should do that again, it turned out quite nice.
I think the element I’m most proud of in this music is creating a hummable theme in the style of the sort of tune you’d have on a title screen in 1989. Catchy, a bit cheap, a bit crummy but rather likeable. Although you be the judge!
The game is a fantastic, original little puzzler. The gameplay is reminiscent of a combination of Soko-Ban and Deflektor. You control an adventurer who must use the beams of light from a limited number of jewels to illuminate ancient artifacts thus completing a level.
There’s thirty levels and each one is genuinely fun and original. They get blissfully tricky too, so why not download it (it’s free!), vote for it, and have some 8-bit monochrome fun!
You can visit Motet on its GameJolt page here. You can also hear my tunes on that page too.
I was very proud to be a part of this and I hope in future to collaborate with Tselmek again on more Game Jams.
Here is a new tune I did on my Game Boy with LSDJ.
The main goal for this one was to try and get a decent sounding kick drum in the mix. I also wanted to try something a bit more tough and slow. But it ended up going fast anyway 🙂