Wing Kings E3 Video

Wing Kings! Me and Charlie’s upcoming aerial combat roguelike! Yeah, you remember!

Anyway, the game is coming along great.

We’ve recently been dealing a little with Microsoft as part of their Xbox ID programme. They’ve given us two Xbox One devkits. So right now, Xbox One has become the primary platform.

The stage we’re at now is that we’ve almost finished the single player mechanics. We have a lot of art left to go in (including different environments and a day-night cycle I’m particularly looking forward to seeing!)

Here’s our gameplay video we just released to coincide with E3

Tagged ,

Live Jamming with Small Instruments

Started making music with lots of little beepy things.

Here we have a DMG Game Boy running LSDJ, an iPhone running iKaossilator, and iPad 2 running Animoog, a PO-20 and a Kaoss Pad Mini – trying to do a cover of John Carpenter’s theme from Assault on Precinct 13

Tagged , ,

Telestro Records

Hello there!  Time for the regular catch up of what I’ve been up to.

In a word – MUSIC!

Since Don’t Die Mr Robot launched on iOS and PS4, I’ve had a lot more time to work on the music stuff.

The first announcement for the music stuff I suppose is we’ve started a record label to independently distribute the music we make.  It’s called Telestro Records.

www.telestrorecords.com

Telestro Records first release is a mini-EP called Hotline featuring music we made which was licensed by a game from Adult Swim Games called Wasted. These versions from the Wasted soundtrack are all lovingly touched up for this electronic release and we hope you guys enjoy 🙂

a1777870497_16

header

We made the intro and outro tune for the game, and from what we’ve seen it’s completely mental.  Definitely worth picking up 🙂

Hotline is the tune used in the games introduction, and Supernova is the game ending song.

Next up for Telestro Records – getting ready for our big full album release and looking into music videos D:

Tagged , , , , , ,

Don’t Die iOS!

Wahoo! On good Friday, we release Don’t Die Mr. Robot on iOS.

And, mega excite engage, it was Featured in Best Games 🙂

IMG_7360.PNG

…nice!

Dont Die Mr Robot – PS4

Yeah! I’ve finally created and self published a PS4 game with my main man Charlie.

How rad is that!  And all thanks to this really super amazing guy called Richard Ogden who did the port work.

It’s pretty inexpensive at £2.89 – a price we hope will encourage people who wouldn’t normally try an indie game experience to give it a punt.

It’s been getting some remarkably good reviews!  Two 9/10 scores and a lot of love for the music (yay!)

Fingers crossed people buy it!

It’s up on the PSN store here as a bundle with the Vita version

https://store.playstation.com/#!/en-gb/games/don’t-die-mr-robot/cid=EP4514-CUSA02782_00-DONTDIEMROBOTBUN

 

Hello, chums!

Been quiet lately, I know.  That’s because we’ve been making this

2016 should be an interesting year 🙂 DDMR PS4 and iOS due for launch in February.  The Death Ray Manta album whenever the game comes out.  Wing Kings being developed now for PS4, PSVita and XBox One. All that and whatever life throws up in between.  Looking forward to it.

Oko Furia – Ludum Dare 33 entry collaboration

I made some audio and assisted with the design of this fun little game for Ludum Dare 33!

It’s going down quite well, and we’re currently looking into making an iOS release of this with the help of Jeff from Psychic Parrot.

You can read the game jam page where the game was launched here.  Some lovely comments from people enjoying the game and the audio there too!

Tagged ,

Motet – GBJam4

Hello!

I teamed up with a lad called Tselmek to enter GBJam #4.

GBJam is a competition where people make as authentic a Game Boy game experience as possible but modern machines are allowed.  There’s specific restrictions which one must adhere to, like limited colour palette authentic to the original DMG Game Boy, and must sound like a Game Boy too.

That’s where I come in!  So I used LSDJ to create the title theme and the in-game ambience, as well as using it to create some sound effects by pissing about with the noise and pulse wave channels.  I should do that again, it turned out quite nice.

I think the element I’m most proud of in this music is creating a hummable theme in the style of the sort of tune you’d have on a title screen in 1989.  Catchy, a bit cheap, a bit crummy but rather likeable.  Although you be the judge!

motet

The game is a fantastic, original little puzzler.  The gameplay is reminiscent of a combination of Soko-Ban and Deflektor.  You control an adventurer who must use the beams of light from a limited number of jewels to illuminate ancient artifacts thus completing a level.

There’s thirty levels and each one is genuinely fun and original.  They get blissfully tricky too, so why not download it (it’s free!), vote for it, and have some 8-bit monochrome fun!

You can visit Motet on its GameJolt page here.  You can also hear my tunes on that page too.

I was very proud to be a part of this and I hope in future to collaborate with Tselmek again on more Game Jams.

Tagged , , , , , ,

New Game Boy / LSDJ tune – Geranium

Here is a new tune I did on my Game Boy with LSDJ.

The main goal for this one was to try and get a decent sounding kick drum in the mix.  I also wanted to try something a bit more tough and slow.  But it ended up going fast anyway 🙂

Making music with LSDJ

So the other day I ordered myself a modified Game Boy so I could make some music on it.  I got it from the excellent Game Boy Mods UK.  The one I ordered has a Pro-Sound Mod (which makes the output a bit louder and less crackly) – a new headphone jack for that, two RCA jacks out the top for super lovely sound output, a backlight (for playing in the dark) and a bivert mod (which makes the contrast a bit better.) Here it is… My Modified Game BoySo why bother making music on a shitty old 1989 original DMG Game Boy?  Well, basically because it sounds cool as fuck. Yeah you can emulate these sounds with plugins for your favourite DAW or you can use Mac/PC trackers with these sort of sounds, but you ain’t getting them to sound as nice as the real sounds coming out of the real hardware.

Also, and this is the real masochistic draw for me, you’re subject to serious limitations making tunes on a Game Boy. Without getting too techy, you’ve basically got two channels where you can have notes, one where you can have drums and one where you can have noise.

To make the music, I’m using a programme called LSDJ.  It’s basically a tracker for a Game Boy!  It also works on GBC and GBA’s.  To use the programme you’ll need to buy a license, download the rom and stick it on a flash card.  hqdefaultHere’s what LSDJ looks like.  On first look, it seems like a complete cluster-mare.  It kinda is, but as far as cluster-mares go, it makes a lot of sense.  The UI has been minimised and streamlines so it’s literally *just* what you need with no faff or guff.

If you’ve ever used a Tracker before it should make sense in about 5 minutes once you’ve got your head around the way it breaks down patterns into chains. It’s really good fun to make tunes on LSDJ and if you have a Game Boy and a musical osscicle I’d really recommend this approach to making tunes.  The massive limitations pushes you to be really cunning on how you fill out the sound scape, and having those authentic sounds you grew up with dancing to your own tune feels extremely satisfying.

Here’s a tune I made after owning the device for a week.  I have called it ‘Pickled Egg’ because when I finished it I fancied a pickled egg.

I’m looking forward to learning how to use it better: next mission is to work out how to get a phat kick drum so I can make the music for the Hyper Space Arcade bonus game in my next game ‘Wing Kings’.

That’s it for now, until next time chums!

Tagged , , ,