Lots of nice stuff coming to fruition this Autumn, here’s some picks of the big ones
Rogue Aces Deluxe out on PC
This is wild, we worked with Projector Studios to port Rogue Aces to PC, and ended up fixing a load of stuff and putting in multiplayer.
It was my first time with the Steam back end, having heard a lot of horror stories. It wasn’t too bad at all, in fact i’d go as far as to say apart from looking a little dated, it was much easier to do than most other content delivery platforms I’ve had to battle through. Hooray for Steam.
Mars Horizon release date!
Mars Horizon finally has a release date, and it’s very soon! November 17th for Steam, XBox, PS4 and Nintendo Switch.
This was quite a game to be Producer on, and the team over at Auroch Digital have played a blinder. To fuse base building, turn based resource swapping gameplay, narrative curve and exploration racing was a herculean task to say the least, but by golly they managed it – and with style.
I’ve clocked up over 900 hours gameplay during development and I regret none of them.
Death Ray Manta SE Released!
There was a time I wondered if this day would ever come, but low and behold… I have on the desk next to my a Nintendo Switch with a copy of Death Ray Manta Special Edition complete with my full soundtrack installed on it. Here’s the trailer
It was a few years ago now my then girlfriend (now wife) Jenny and I wrote this album, so to see it finally out and in the hands of people in the form of a game soundtrack, its original intended context, is a cause for celebration and a lifetime highlight. Making this album brought me and Jenny together, and it’s some of my best work.
Serving suggestion: Tracklist to random, Music volume 8, SFX volume 4.